In-Game Scene Image Generation

Written By Pollution

Last updated 29 days ago

A medium shot captures Solution, Kraius Locke, standing resolute in his matte black exo-frame, one gauntleted hand resting on his hip as he surveys the immense, smoking crater in the center of a devastated Seattle street. Beside him, King, the broad-shouldered Altered in his matte-slate cryo-rig, shields his visor with an armored hand, his blue-gray eyes narrowed against the lingering dust and light. Selene Fjord, Queen, the S-Rank Pyromancer, stands with a balanced posture, her flame-rated suit showing signs of battle, a compact respirator still partially obscuring her face as she gestures with a steady hand towards the ground. To the right, Love, the Human Healer, Wade, his white plates scuffed and teal suture-circuit lines faintly glowing, kneels beside a fallen Taranis, his diagnostic lenses reflecting a soft bioluminescent halo in his tired, kind eyes. Nearby, Dr. Might, the spectral Human Tempus, stands unnervingly still, his pale steel-blue eyes flickering with residual temporal energy, his dark field coat dusted with debris. The colossal, ruined form of Zyharion, the Infernal Sovereign, lies sprawled across shattered concrete and overturned vehicles, its immense body smoldering under the overcast Washington sky. The air is thick with dust and the acrid scent of ozone, remnants of the cataclysmic orbital strike that has just concluded, leaving an atmosphere of grim victory and exhausted relief. The team standing victorious over the body of a defeated demon the size of a 40 foot tall building in the streets of Seattle. Try to match the art style as closely as possible to the reference images. This image should look like it goes with the existing ones. If there is a conflict between the descriptions and what you see in reference images, prioritize the reference images. For example, if someone is blonde in the description but brunette in the reference image, use the reference image hair color.

In-Game Scene Image Generation

Bring your favorite moments to life right inside your campaign. Scene images let you turn any moment in play into a cinematic illustration of your party, NPCs, and the location you’re in.

You can use this during combat, narration, travel, downtime, pretty much anytime you want a visual snapshot of what’s happening.


Where to Find “Generate Scene Image”

Whenever you’re in a campaign, you’ll see a Generate Scene Image button (paintbrush icon) near the message input bar or in certain result panels (like encounter summaries).

  1. Play until something cool happens

  2. Click Generate Scene Image

  3. The Generate Scene panel opens

That’s it, you’re now setting up an in-game illustration of the current scene.


Choosing Locations & Characters

At the top of the Generate Scene panel you’ll see Key Subjects:

  • The current location (example: “Washington”)

  • Any PCs, NPCs, and monsters currently in the scene (example: Solution, King, Mach, Queen, etc.)

Each subject has:

  • A thumbnail image

  • Two small toggles: Image and Description

  • A right-side on/off switch

How the toggles work

  • Image ON, Description ON – Uses both the portrait and written description, best for accurate, on-model characters

  • Image ON, Description OFF – Ignores the text, focuses on the visual portrait only

  • Image OFF, Description ON – Ignores the portrait, uses only the written description (good if you don’t like the portrait but like the concept)

  • Right-side switch OFF – Excludes that subject entirely from the scene

Tip: The generator works best with 4 or fewer subjects (1 location + 3 main characters). Turn off minor NPCs if you just want the party and a boss, for example. The maximum number of reference images is 6, and you can always test your luck with Nano-Banana Pro, from my own personal experience it has been doing an excellent job with scene construction.


Picking Art Style & Aspect Ratio

Below your subjects you’ll see:

Art Style

  • Match Reference Images (default) – Tries to match the existing portrait styles

  • Other options (like Fantasy Illustration, Oil Painting, Anime Style, etc.) – Great for experimenting with different looks

Aspect Ratio

  • 16:9 Wide is the default and works well for cinematic group shots.

  • 1:1 Square is great for covers or thumbnails

  • 4:3 or 3:4 can be useful for portraits or handouts

Choose whatever best fits how you plan to use the image (wallpaper, session recap, character art, etc.)


Choosing an Image Model & Credits

Scene generation uses our premium image models, which cost credits per image:

  • GPT Image 1.59 credits per image

    • Cheaper, fast, and still very strong. Definitely use this one if you want to save credits and you’re only generating a single character’s scene. GPT can still handle multiple characters pretty well and is recommended for most casual scene generations.

  • Seedream - 12 credits per image

    • Balanced quality and speed, ideal for character portraits and stylized scenes when you want more detail than GPT Image 1.5 but don’t need the full intensity of Nano Banana Pro.

  • Nano Banana Pro30 credits per image

    • Higher quality, better with multiple characters and keeping your world’s style consistent. Recommended for big story moments.

Some notes about credits:

  • Subscribers receive monthly bonus credits based on their plan, and credits roll over if you don’t use them

  • Scene generation only charges credits when the premium model runs successfully, so if a generation errors out, you won’t be charged, and you can review usage on your account credit history page


Adding Scene Instructions

Under Additional Instructions, you can describe exactly what’s happening:

Examples:

  • “The team stands victorious over the smoking corpse of a 40-foot demon in a ruined Seattle street, rain falling through the ash.”

  • “Close-up of Solution and King clasping forearms in the crater, Mach sprinting in the background.”

  • “Wide shot of the party marching through a snowy Washington highway, distant Break Gate glowing on the horizon.”

You can mention:

  • What’s happening (victory, exploration, tense standoff)

  • Camera framing (wide shot, close-up, low angle)

  • Mood & lighting (rainy, sunset, eerie green glow)

  • What should be emphasized (the boss, the party, the environment)

The more specific (but still concise) you are, the better the result.


Generating the Image In-Game

Once everything looks good:

  1. Click Generate

  2. The image is created using your chosen model

  3. When it’s done, the finished scene image appears right in your campaign, attached to the message

You can open it, zoom in, and show it off to your table immediately! This is perfect for celebrating boss kills, dramatic reveals, or big story beats.


Viewing Images Later in Image Studio

Every image you generate in-game is also available in the Image Studio:

  1. Open Image Studio from the main navigation.

  2. Go to the Gallery tab.

  3. You’ll see a grid of all your recent images, including:

    • In-world scene images

    • Other art you’ve created via Image Studio

From the Gallery you can:

  • View images at full size

  • Download them for use in overlays, recap posts, or handouts

  • Delete anything you no longer want

  • Keep everything organized in one place for your campaign