Creating a Monster

Written By Pollution

Last updated 2 months ago

Monsters bring danger, mystery, and personality to your world. In Friends & Fables, you can create them directly from your World screen or during a campaign when new threats appear naturally in the story. Whether you’re building something handcrafted or letting AI shape a creature from your ideas, the goal is to quickly bring a new foe to life with stats, art, and a description that fits your world.

Build from Scratch

If you want full control, you can open the monster creator and enter every detail manually. Start with an image, name, size, and type, then choose the creature’s alignment and fill in a description of what the monster is and how it behaves. After that, adjust its stats: HP (hit-points), AC (armor class), CR (challenge rating), abilities, skills, and any resistances or immunities. You can add actions, attacks, and traits to match the monster’s concept. Building from scratch is ideal when you know exactly what you want and want to fine-tune every aspect.

Using AI

You can also generate an entire monster automatically. Selecting Generate With AI lets you describe the creature in natural language using its appearance, theme, abilities, or role, and the AI will build the monster for you. The AI fills out stats, actions, and a description while also generating artwork. This is perfect when you want a fast starting point or need inspiration. Once generated, you can edit any field to make the monster your own. If the art isn’t to your liking, you can regenerate it for free until you get something that fits the monster how you imagine it.

Created During Gameplay

Sometimes a monster appears suddenly during a campaign. When Franz introduces a creature in the middle of a scene, that monster is automatically created and added to your world. It gains a stat block, artwork, and is placed directly on the map during encounters. You can open it afterward to adjust stats, edit the description, or refine abilities. This lets gameplay stay fluid while still preserving every creature for future use in your world. If you like a creature that is generated randomly in a campaign you are playing, you can save it to your workshop to add to other games later on.